Wish i had better news for you, but it seems to me that particular card was a dellonly oem component, apparently a somewhat defeatured version of the ati 9700 pro, which, 3 years ago, was a. The prime purpose of this tutorial is to set up the sdl window and events mechanism. The idea may looks simple to you but it is one of the toughest. Dont have that video card, or that game, but i did some looking around. Please contact your distribution maintainer for updates. Writing a 2d platform game in nim with sdl2 hookrace blog. Here in the texture loading function were loading the front texture were going to alpha blend and a background texture. But dont worry, i will simplify this by discussing all about hardware rendering and skipping most of the software. As the front texture gets more transparent, well be able to see more of the back texture. Ive not actually taken advantage of the texture render, im still building each frame from surfaces in software, then pushing the result out to. Ps3 port sony might have just ended production of the playstation3 in japan as of two days ago, but we are still supporting it for retroarch regardless. Argb extensions and basic mouse support are also implemented. The surface parameter specifies which surface whose alpha attributes you wish to adjust. Here well use alpha modulation which works much like color modulation to control the transparency of a texture.
Writing a 2d platform game in nim with sdl2 20160614 hookrace nim ddnet programming japanese translation. The source code to this release has been signed by sam lantinga. Usinglispbuildersdl lispbuilderlispbuilder wiki github. Last updated 714 thanks to new hardware accelerated rendering, transparency is much faster in sdl 2. The video driver exposes hardware capabilities to the library.
After that you have to set the colours red, green, blue and the alpha value. It covers core functionality of the library, including initialization and window construction, loading image files, sprite and text rendering, animation, and event handling trying to demonstate library features in as little code as possible. Think in terms of 255 being 100% and 0 being 0% of that colour or the alpha value. My application is based on sdl2 and works fine on my computer. If depth is greater than 8 bits, the pixel format is set using the rgbamask parameters the rgbamask parameters are the bitmasks used to extract that color from a pixel.
Sdl should default to opengl drivers but it will try to find alternitives if they arent available. Gets the additional alpha value multiplied into render copy operations. This library strictly emulates most bgi functions, making it possible to compile sdl versions of programs written for turboborland c. Next, if i make a texture, fill it with the color ff000080, and then blend it i. These buffers occupy video memory like any other opengl object, but so far weve had little control over them besides specifying the pixel formats when you created the opengl context. Ive made a page with some other red book opengl 4 examples that ive ported. Lispbuildersdl is not distributed with any common lisp development environment. Hi all, i experience somme difficulties to match the good driver and to have a working application. Opengl handles the drawing of models in a window but it does not provide the window, or handle events.
One surface, the source, is blitted drawn onto another destination surface also dest. At this stage it may be feasible to switch to sdl2 as the primary library as opposed to using 1. Sdl blitting a surface with alpha blending and color key. And since its still sdl, it will work perfectly with or other sdl code installing is almost exactly the same as installing sdl2 itself. Stack overflow for teams is a private, secure spot for you and your coworkers to find and share information. In sdl2 the creation of the window is separate from the rendering environment used to draw into that window. The one filled with 0 is the additional settings of the renderer. For instance, rmask being ff000000 means the red data is stored in the most significant byte. Sdl blitting a surface with alpha blending and color key thread starter alex. However, there seems to be a big problem in the x11 screen driver when running x in 8bpp mode. In other words any scaler i try gives 0% loading on sdl2s compositing and up to 40% cpu loading in sdl2s software. Actually nims sdl2 wrapper is just a thin layer wrapping the original sdl2 interface from c. Creating opengl texture from sdl2 surface strange pixel values. Im not going to explain the code beyond the comments.
Unfortunaly i need to do a lot of alpha blending and software rendering is just too slow. I recently attempted to migrate a small project of mine to sdl 2. The one filled with 1, is actually, selects the display driver. Opengl drivers not functioning with sdl2 toradex community. We have now switched to sdl2 as the primary library. Projects for these platforms are included with the source.
But fortunately, there is a second sdl library that does this. Backwards compatability will be maintained for at least one release before sdl1. This function will return the name of the initialized video driver up to a. On slight hinting, proper text rendering, stem darkening and. This function and the semantics of sdl alpha blending have changed since version 1.
Up until now, weve only been using the standard sdl2. Aug 12, 2011 for the love of physics walter lewin may 16, 2011 duration. I seem to be having a problem drawing a texture with an alpha channel the alpha channel is ignored. Khronos forums khronos standards community discussions. In this post, we are going to draw our first image and show it on to the screen. Then i blitted it to the surface s in which the whole screen contents are stored and then i blitted the surface s to s1 window surface. In other words any scaler i try gives 0% loading on sdl2 s compositing and up to 40% cpu loading in sdl2 s software. For setting up sdl2 on other platforms more extensive guides exist, as do for nim and nimble. Conceptually, alphablending is used to communicate the.
On slight hinting, proper text rendering, stem darkening. Alphablending is the process of using an extra value alpha to combine color values like partial transparency instead of just replacing one with the other. Ive not actually taken advantage of the texture render, im still building each frame from surfaces in software, then pushing the result out to the gpu. Sdl2 that ships with raspbian does not support opengles2 out of the box sdl2. If the blend mode is not supported, the closest supported mode is chosen and this function returns 1. Alpha blending is a smallbut importantpart of virtually every 3d application. Lazy foo productions beginning game programming v2. For the love of physics walter lewin may 16, 2011 duration. Microwindows runs out of colors and starts returning blackpixel from xalloccolor. Credits to uyxvens super useful post in this sub for the previous sdl2 bindings version, and github user sbidins sdl2image, sdl2ttf, sdl2mixer bindings which are used below with adaptations. Currently there are 3d object instancing, shadowmapping and cubemapping. It means we have no needs to have opengl mode at all in dosbox, as it was usably for those ones who didnt have free scalers. When i run this on my host it works great but when i atempt to execute it on my t30 apalis eval board i get an internal sdl error.
Java project tutorial make login and register form step by step using netbeans and mysql database duration. Commonly in sdl, this is done with entire surfaces. Thesurface parameter specifies which surface whose alpha attributes you wish to adjust. A render driver is a set of code that handles rendering and texture. Here well be using a sequence of sprites to animate them. Use this function to get the blend mode used for texture copy operations.
Jul 04, 2012 java project tutorial make login and register form step by step using netbeans and mysql database duration. If depth is 4 or 8 bits, an empty palette is allocated for the surface. This is the general category for all questions and topics about openxr. Im specifically having issues with using hardware rendering. You can apply a surface to a fully transparent dest and get a. In this article were going to write a simple 2d platform game. Thanks to new hardware accelerated rendering, transparency is much faster in sdl 2. You can apply a partially transparent surface to a fully opaque surface and get a partially transparent result. First you need to set the renderer for which this drawing colour is meant. Now everyone can check out alpha blending for microwindows on their x11 desktop. In the previous chapters weve looked at the different types of buffers opengl offers. I finally solved the problem by creating additional surface of the dimensions of the rectangle r2 and filling it entirely with the color transparent red. I was under impression that at least hq2x and hq3x ones will take some cpu, but nope. You can also consider this as a tutorial for game development with sdl2 in nim.
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